The Role of Digital Arts in Engaging Young People Experiencing ACE's (The Attune Project: Understanding Mechanisms and Mental Health Impacts of Adverse Childhood Experiences)
Description
The Attune Project is seeking to surface the unseen and unheard impact of ACE's on the mental health of young people aged 10 - 24 years old through the lens of arts based research. Considered alongside quantitative analysis of 3 large data sets (Oxwell, Reach and Headstart) the insight gained is informing the co-design of a serious game, paying due regard to the principles of Narrative Exposure Therapy. The central tenant throughout the project is youth voice.
Learning Objectives
A. To understand The Attune Project: an arts based project in an MRC funded space
B. To understand the arts-based process through which the unseen and unheard lived experiences have informed the game development
C. To understand the game development and concepts
D. To share findings and insights on co-designing arts and game-based interventions for the Mental Health of Adolescents with Adverse Childhood Experiences